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Avviare giochi 3.6X su cfw 3.55 senza dongle!

Su ps3news è stato rilasciato un work in progress di un fantomatico metodo per avviare i giochi 3.6X su custom firmware 3.55 Rebug. Nonostante la procedura sia molto complessa, se funzionasse, sarebbe sicuramente una svolta. Il metodo permetterà di avviare i giochi già patchati per il dongle True Blue.

Nell'Articolo Completo maggiori info.



Vi riporto di seguito la procedura postat su ps3news, e vi ricordo che al momento queste sono solo supposizioni:
 
    All the content type configuration -> Development mode


Dongle uses modified sprx/modules/lib related to the Debug files to be loaded when you boot the PS3 on CFW.

Almost all the EBOOT Paradox don't have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was explaining many times) -> call function to the debugger -> sprx/modules loader.

Let's do a small test to be sure that you understand.. take whatever EBOOT Paradox, open with editeur hexa, check the first header ->

SCE ELF

You can see that is a standard Self without NPDRM only have a fake sign header.

Rename this file EBOOT.SELF than .bin transfer your self on your usb stick/storage, launch a file manager, add the self to the path of your game and execute your self after that, self will load on the path APP_HOME of your XMB.

If you launch that with the debugger mode, it execute without problem and the debugger don't need to have NPDRM (anyway the debugger don't know how to read Self NPDRM)

Why we need debug_devflash

We need that to replace some specific temporary file to allow to boot on debugger mode and reload the XMB, also the backup of your dev_flash CFW it's here to put back your files (that allow to reboot without crash).

I don't put all now put this is one of the step and WIP of game 3.60+ boot on 3.55/3.41. Remember that the dongle use also standard Self to be load on a debugger mode.